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NCKU students create table game “Oh!MyGod?” featuring temple culture - Noodls

Temple culture is quite a distinctive feature of Taiwanese society. Integrated the cultural elements into the design, three students from National Cheng Kung University (NCKU), Tainan, Taiwan, has created an interactive table game debuted at a recent digital art exhibition MovISee.

Oh!MyGod? is an interactive table game created by Yu-Tzu Liao, Yi-Xiang Jiang, and Shao-Ying Yang, all first-year graduate students from the Institute of Creative Industries Design (ICID), NCKU.

Yang said, “The idea of the game Oh!MyGod? began from our field visiting in West Central District in Tainan City, where has numerous temples and shrines all have great history and cultural memories.”

“In Taiwan, folk religion combines different art, technique, history and culture; and not only becomes the commitment to spirit to Taiwanese, but also an important collective cultural asset of the wisdom of our ancestors,” she added.

However, it’s a pity that nowadays not many young generations value this kind of traditional culture, said Yang.

They made a hand-made prototype of the table game which is currently showcasing at the MovISee exhibition at NCKU Art Center.

Jiang introduced the game and explained, “We implement a table game based on the mythology, history and the aesthetic techniques information of gods and temples of Tainan to attract young people to familiarize the culture.”

He said, It takes four people to play the game and to start each players has to pick one God card from nine and download APP, and the player will have one piece of his/her God's puzzle. According to the picked God card, the player will become one God's believer.

A total of nine gods are involved in the game, including: the Jade Emperor (玉皇大帝), Guan Sheng Di jun (關聖帝君), Mazu (媽祖), Zhenwu Emperor (真武大帝), Cheng Huang Ye (城隍爺), Confucius, Yen Ping Chun Wang (延平郡王), Seven Star Empresses (七娘媽), and Tu Di Gong (土地公).

Yang noted, "From project conception to field investigation and interviews, what we gained from our work was not only the creation of a table game, but also cultural knowledge relevant to (understanding) Taiwanese identity."

"After the feedback and support we received throughout the preparation and final exhibition of the game, we hope we can make our prototype into a real product available for play," said Liao.

"Also we hope that more and more people will understand and appreciate the beauty of our own culture," added Yang.
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